THE NINTENDO WII® USE AS THERAPEUTIC TOOL IN REHABILITATION PROGRAMS TRAUMATIC AND ORTHOPEDIC: A LITERATURE REVIEW
DOI:
https://doi.org/10.17267/2238-2704rpf.v5i2.596Keywords:
Orthopedics, Traumatology, Virtual Reality Exposure TherapyAbstract
Objective: investigate the use of the Nintendo Wii as a central tool or adjuvant in patient rehabilitation programs with trauma-orthopedic problems. Methodology: The study consists of a literature review. Articles were searched in English and / or Portuguese, available in full, registered in the electronic databases to search PubMed Central, SciELO, Lilacs, Bireme, Cochrane, Medline and PEDro, published between 2006 and 2014. Results: 7 articles that correspond to criteria inclusion, six in english and one in português. All articles were presented as randomized, four of these evaluated individuals with lower limb problems, with special attention to the knee joint, two focused the treatment of low back pain and one for the upper limb dysfunction. Strengthening exercises were common to all studies and is also common the use of exercises to improve body balance and coordination. As for games used in the Nintendo Wii, there was a diversification, with the games of employment targeted to balance, to proprioception, strengthening, stretching and aerobic to the character. The program duration ranged from 4 to 12 weeks, with 2-4 weekly sessions of exercise or wiitherapy. Conclusion: The use of Nintendo Wii® protocols for traumatic and orthopedic disorders showed positive results in upper limbs, lower limbs and column dysfunction.